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Damage Charts 101

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1Damage Charts 101 Empty Damage Charts 101 on Thu Aug 25, 2011 2:47 pm

ShiroWhite

ShiroWhite
Guild Master
Hey guys check this out thought this might be helpful in planning out your attack patterns. Attack speed allowing anyway. No credit for this btw, and a nod to knight6 for bringing this to my attention. There's some types and humorous comments but the numbers don't lie.

Sword Lann
Damage Charts 101 Swordlann

Spear Lann
Damage Charts 101 Spearlann

Sword Fiona
Damage Charts 101 Swordfiona

Hammer Fiona
Damage Charts 101 Hammerfiona

Staff Evie
Damage Charts 101 Staffevie

Scythe Evie
Damage Charts 101 Scytheevie

Pillar Karok
Damage Charts 101 Pillarkarok

Alchemy Toolbox
Damage Charts 101 ZqYTylBFZ1kAAAAASUVORK5CYII=

http://forum.nexon.net/Vindictus/forums/thread/7996676.aspx

2Damage Charts 101 Empty damage equation. on Fri Oct 28, 2011 3:49 pm

xJac

xJac
Damage
Physical Damage = ((Attack - Defense) + 900 + extra damage * 6.25) * multiplier
* (1 + mastery% + exclusive skill) * Balance

Magical Damage = ((Magic Attack - Defense) + 900 + extra damage * 6.25) *
multiplier * (1 + mastery% + exclusive skill) * Balance

Reverse Gravity = (Magic Attack + 10500) * 1.3 * (1 + exclusive skill)
*??? not depending on height anymore?

Critical

Physical Critical Chance = [(Will / 2000) * 0.15 + (Critical skill / 100) +
(Weapon Crit / 100) + (Crit from enchants / 100) - (Target crit resist /
100)] + 0.03
*Number in [ ] does not go below 0. So 3% minimum.

Magic Critical Chance = [(Agi / 2000) * 0.3 + (Magic critical skill / 100) +
(Weapon Crit / 100) + (Crit from enchants / 100) - (Target crit resist /
100)] + 0.03
*Number in [ ] does not go below 0. So 3% minimum.

Physical Critical Damage = Final Damage * ((Will / 2000) * 0.3 + (Critical skill / 100) +1)

Magic Critical Damage = Final Damage * ((Int / 2000) * 0.3 +0.15 + (Magic crit skill / 100) +1)


from the same link i posted before. all will, int, and agi are capped at 2000.

link

New damage table

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